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<div class="title">ISurface Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_i_surface.html">ISurface</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(const Edge &amp;edge)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(int v1, int v2)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a91e7fbc0464488d68c3515a17fae1cf2">addFace</a>(const QVector&lt; int &gt; &amp;vertexIndexes)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addResolutionLevel</b>()=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#acbc361660b6540a54e7756ffa65dcf58">addVertex</a>(const Point3 &amp;point)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a67e08909ca9ac1a6514d21601586e084">addVertex</a>(Vertex *v)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>adjustPointNormal</b>(int index)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constEdgeIterator</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a67a32caec0e8d348a10eecf6f7c2c3a4">constFaceIterator</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constVertexIterator</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#affbd60ef9ed26e01b55c28facc8bdd8b">displace</a>(const Point3 &amp;delta)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>edgeIterator</b>()=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a42b6325545e89a172a7d0585b9f03f2d">faceIterator</a>()=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a571d61b4e42945db601315b308ce0480">getBoundingBox</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getClosestPointAtPoint</b>(const Point3 &amp;p) const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#aa10cc801aa8f0ce9ccfada6a201b8978">getColor</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#af65eb6a9c34d69b4901f4ec0b38ba575">getFace</a>(int index)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getFaceIndexAtPoint</b>(const Point3 &amp;p) const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a6b377d95b29a4605f8788df6a4a10aa1">getNumFaces</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a494fde936bf15d00021ef4ed6ea50917">getNumVertices</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getPointsInRadius</b>(const Point3 &amp;p, float radius) const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a325e898d81895706e22e331a778beafa">getPosition</a>(float *x, float *y, float *z) const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a3f218240367586c7ff7078e991a06060">getPosition</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getScene</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getSelectedPoints</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#aec9d88f3e524a8c7744643f7ad2a8a6d">getVertex</a>(int iid)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#af86f540d2ce7ff69a8fa0f691b43854e">getVertex</a>(int iid) const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getWorkingResolutionLevel</b>()=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a6e0d4a5e3fcc3d79d02ed7924fb7faee">hasChanged</a>()=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#ae78b51ad4cf1dd2eea18ed5b386d80f4">iid</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a62c36e72a939cc47af4fb7f5a8e7129b">isSelected</a>() const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#ab70567ef2d1f791659441e6d511d5181">ISurface</a>()</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a7c441f7cd1ef54146fcf756ef2bf50a7">localToWorldCoords</a>(const Point3 &amp;p) const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>lock</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>meshChanged</b>(ISurface *mesh) (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a8f10a9bc973d60aba70cfc51b8a28f33">orientation</a>(float &amp;rotX, float &amp;rotY, float &amp;rotZ)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>positionChanged</b>(float x, float y, float z) (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#af50649c2dc98f48ce58ab67700a58952">removeFace</a>(int id)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>removeResolutionLevel</b>(int level)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#acb9d7fe923011c6fabe64499e2fad39c">removeVertex</a>(int id)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a20192dad54574165894e55cfe0dcb857">replaceFace</a>(int index, const QVector&lt; int &gt; &amp;vertexIndexList)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setChanged</b>(bool val)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#af199f348a53404b2a9afe4d53320967d">setColor</a>(const Color &amp;color)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a1b2bcf36d9260ff21b27519e6da7a715">setOrientation</a>(float rotX, float rotY, float rotZ)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a1a37c46d3bdaf293185528b126d9414f">setPosition</a>(float x, float y, float z)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#abf512c806506d38121bd19b5945edfa5">setPosition</a>(const Point3 &amp;position)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setScene</b>(Scene *scene)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a308ae3492b08adf81eb71603cc9c9e77">setSelected</a>(bool val)=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setSelectedPoints</b>(const QVector&lt; int &gt; &amp;indicesArray)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setTransform</b>(const Eigen::Affine3f &amp;transform)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setWorkingResolutionLevel</b>(int level)=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>transform</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>transform</b>()=0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>unlock</b>() const =0 (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a852184671d98db33f9160b40f5aa5e76">vertexIterator</a>()=0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#a9772fab0f0844c2bff19c6789a298ff0">worldToLocalCoords</a>(const Point3 &amp;p) const =0</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~ISurface</b>() (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [inline, virtual]</code></td></tr>
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